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What does CS:GO slang mean? CS:GO terminology explained

08 Apr | BY Guy Giles | MIN READ TIME |
What does CS:GO slang mean? CS:GO terminology explained

From ace to wallbang, our guide explains the meaning behind all the phrases you may hear while watching or playing CS:GO.

Over the course of its 21-year history, Counter-Strike has spawned a long list of words and phrases specific to the game.

This terminology is used by players and broadcasters to describe certain weapons, movements, strategies and in-game situations.

With the series now into its fourth game – Counter-Strike: Global Offensive, widely known as CS:GO – that list continues to grow. 

Understanding these terms is key for anyone who wants to fully understand competitive CS:GO esports, or for anyone who wants to play CS:GO themselves.

Below is a complete glossary of terms that you will find while watching or playing CS:GO, with each term explained in full.

Ace: When one player kills all five opponents in a round.

ADR: Stands for average damage per round. A statistical metric that shows how much damage a player deals per round. Calculated by dividing overall damage output by number of rounds played. It is useful for displaying a player’s long-term impact over several matches.

Anchor: A player whose role is to hold down a bomb site on their own.

Anti-eco: A round in which a team knows their opponents are going eco (see below), so they buy weapons that are efficient against enemies with no armour and weapons that yield more money per kill.

Anti-flash: When a player looks at a wall to negate the effects of a flashbang. Usually used against terrorists.

Anti-strat: When one team knows what strategy their opponents are using, and utilise a specific strategy to counter them.

AWP: A sniper rifle. Known for killing an enemy in one shot if hit anywhere above the hip.

Bait: When one player is sacrificed to lure an opponent into an unfavourable situation.

Bhop: Short for bunny hop. A skilled movement that allows players to move around the map quicker than normal.

Boost: When a player allows their teammate to jump on top of them, therefore allowing them to access otherwise unreachable locations.

CT: Short for Counter-Terrorists – the defending team.

Clutch: When a lone player wins a round despite being outnumbered by their opponents.

Deagle: Another name for the Desert Eagle pistol.

Default: A standard strategy in which a team will not take any unusual risks.

Dink: When a player is hit with a headshot but does not die.

Drop: When a player gives a weapon to a teammate. Usually done because the teammate has no money to buy weapons.

Eco: A round in which a team does not spend any money on rifles or equipment, in order to save money.

Eco-frag: When a player armed with a pistol kills an opponent armed with a more powerful weapon.

Economy: The game’s system for buying weapons and equipment.

Entry-frag: The first kill in a round.

Exit-frag: A kill by a Counter-Terrorist when leaving the bomb site after the bomb explodes. Usually done to impact the opposing teams’ economy.

Fake: When the Terrorists try to make the Counter-Terrorists rotate to a bomb site that they don’t intend to take. This is achieved by throwing flashbangs, grenades and firing weapons onto that site.

Flash: Short for flashbang grenade – an explosive that blinds opponents temporarily.

Flick/flickshot: When a player aims quickly at an opponent and kills them, usually done with a sniper rifle.

Frag: A kill.

Full save: A round in which a team must not spend any money at all due to low funds.

Gamble stack: When the defending team sends more players than normal to a bomb site.

Glass cannon: When a player wields the AWP sniper with no armour.

IGL: Short for in-game leader. The player who sets the strategy for his team, both before and during a round.

Jiggle peek: Strafing back and forth quickly near a wall in order to look round a corner or to draw shots from an opponent.

Jump shot: A shot taken while jumping. Typically far less accurate than a shot taken while on the ground.

K/D: Kill-death ratio. A performance metric calculated by the number of kills divided by the number of deaths. Used to display a player’s performance.

KQLY: Slang for a jump shot, more specifically one taking place at bomb site A on Dust II. Named after French player KQLY, who famously executed the move in an ESL Pro League match in 2014.

Kobe: A kill with an HE grenade (High explosive) thrown from distance.

Krieg: Nickname for the SG 553, a scoped rifle for the Terrorists.

Legged: A term used when an opponent has been hit in the legs with an AWP, leaving them very low on health.

Lit: A term used to denote how much damage a player has lost. “Lit 90” means they have taken 90 damage.

Lurk/lurker: A role in which a player moves around the map alone, trying to draw attention away from his teammates or pick off enemies rotating between bomb sites.

Molly: Slang for an incendiary grenade or a Molotov cocktail.

Nade: Another name for an HE grenade.

Nade stack: Throwing multiple grenades towards one location in the hope of getting a kill.

Ninja defuse: When a Counter-Terrorist is able to defuse the bomb without the Terrorists being aware of it.

One-deag: A one-shot kill to the head with a Desert Eagle pistol.

One-tap: A one-shot kill to the head, usually done with an AK47.

One way: A well-thrown smoke grenade which allows a player to see through it without the opponent being able to do the same.

Peek/peeking: Rounding a corner, often done as a challenge to an enemy player nearby.            

Pick/play for picks: Killing an enemy without taking any risks. Playing for picks is an in-game call made by the IGL.

Playing off contact: A strategy in which one player stays hidden, waiting for their teammates to engage the enemy before coming out of cover.

Pop-flash: A flashbang grenade thrown at the perfect time, preventing the enemy from being able to look away before they are fully blinded.

Pre-aim: When a player positions their crosshair at a certain angle before peeking, anticipating that an opponent will be there.

Pre-fire: When a player fires at a known hiding spot without knowing that an enemy is actually there.

Push/pushing: Advancing towards the enemy. Terrorists push towards bomb sites while Counter-Terrorists push towards the Terrorists.

Quickscope: The act of scoping and shooting a sniper rifle very quickly.

Quasi-buy: A round in which a team doesn’t have enough money for a full buy, but still buys some weapons while saving some money for the next round.

Reset: When a team on a losing streak wins a round, then immediately loses the next round. This leaves them with no money, and they are forced to save for one or two rounds afterwards.

Rotate: Moving from one bomb site to another.

Rush: A strategy in which one team pushes towards the enemy very quickly, in order to catch them off guard. Can be done by both Terrorists and Counter-Terrorists.

Save: When a player knows the round is lost so they intentionally hide from the enemy in order to save their weapon and equipment for the next round.

Strat: Short for strategy – the tactics a team will use in a round.

Support: A player who is tasked with holding bomb sites for long periods of time.

T: Short for Terrorists – the attacking team.

Tag/tagged: When a player has been shot but is not dead, they have been tagged.

TK: Short for team kill – when a player kills a teammate. Usually happens by accident.

Utility: A term used to describe grenades, Kevlar, defuse kits and other equipment.

Wallbang: When a player fires through a wall that allows bullets to penetrate – doors, boxes etc.

Whiff: A missed shot.

Xhair: Short for crosshair.

Zeus’d: When a player is killed by the Zeus x27 tazer.

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Guy Giles

Guy Giles

Sports writer who produces regular football and cricket tips, while also covering a range of other sports.

Guy Giles

Guy Giles

Sports writer who produces regular football and cricket tips, while also covering a range of other sports.